Mozart “Wreckquiem”: A Classical Music Video Game Gone Wrong

Mozart “Wreckquiem”: A Classical Music Video Game Gone Wrong

We live in an age where classical music has lost much of its wider cultural relevance, but a select few composers still loom large in the public consciousness. Take Mozart, for instance. His recognizable face is plastered on everything from ugly Christmas sweaters to chocolate wrappers. He’s shown up in books, movies, TV shows (both live-action and animated), and pop music. He’s even appeared on Saturday Night Live, as played by Justin Timberlake. (You know you’ve made it when your life becomes an SNL sketch.)

Mozart is everything everywhere all at once.

One area of pop culture Mozart hasn’t fully infiltrated is the world of video games. The composer and his music have appeared only sporadically in the gaming realm, including a 1988 home computer game called Amadeus Revenge (which sounds incredible, tbh).

In 2008, the French outsourcing company Gameco Studios—in collaboration with Micro Application, S.A.—sought to fill this gap with a point-and-click adventure game titled Mozart: Le Dernier Secret (Mozart: The Last Secret). At first, it was a European exclusive. Originally released in France for PC, it was soon translated into German, Dutch, and Russian as Mozart: The Conspirators of Prague. Then, in 2022—with the help of GS2 Games and Hoplite Research—it was translated into English and reworked for Steam, Nintendo Switch, Xbox, and Playstation 4 under the new title Mozart Requiem. (Yes, that’s Mozart Requiem, not the more grammatically correct Mozart’s Requiem.)

The game’s official description reads, in part:

It’s 1788 and Mozart is in Prague. He is giving the inaugural showing of his famous opera, Don Giovanni. The plaudits he receives are universal, but very quickly the events that are shaking the capital of Bohemia will take his mind off the music. Far from the footlights, a terrible conspiracy is underway, designed to dethrone Joseph II, Austro-Hungarian Emperor and Mozart’s benefactor. Left bereft and manipulated, the musical prodigy finds himself plunged into the heart of a grand conspiracy!

Glaring historical inaccuracy aside—Don Giovanni premiered in Prague in 1787, not 1788—a murder mystery game built on real-life characters and events sounds intriguing… and fun! The game developers seem to think so too. In an interview, creator Jean Martial LeFranc stated:

[Our] target audience will encompass several groups: the history buffs, the lovers of music, people who like to learn as they play, fans of narrative games, fans of murder mysteries… We expect the community for “Mozart’s [sic] Requiem” to be large enough to make it a success.

Jean Martial LeFranc

Well, is the game all it cracked up to be? Was the game’s translation into English worth the wait? Is this Amadeus: The Video Game??

No. No, it’s not.

Upon its English release, many gamers panned Mozart Requiem, calling it “a woefully outdated experience,” “a disappointment all around,” and “not worth your time.” Just take a look at the trailer below. It’s quite something.

Still, as a musicologist, casual gamer, and fan of so-bad-it’s-good media (à la Plan 9 from Outer Space), I was morbidly curious. So, I bought a discounted copy of the Switch version on Amazon—saving $17 in the process; the absurd cover price is $30—and braced myself for the worst.

But I didn’t want to take the leap into Mozart’s virtual Prague alone. I decided to bring along my dear friend, Sarah, for the ride. Sarah is an avid gamer who regularly streams on Twitch under the handle @AWildFanAppeared. During the anxious early days of the pandemic, Sarah was a part of my local social “bubble,” and we streamed several games together, including The Sims and a wacky Nancy Drew computer game from the early 2000s. She was the ideal candidate to venture into the world of classical music video games with me.

Apparently, Mozart is out to solve a murder mystery but has to get through tedious puzzles and boring dialogue first.

We streamed Mozart Requiem on Twitch for about two hours and got a small taste of the game, its mechanics, and its story. While it’s certainly not the worst thing ever created or an abomination to Mozart and his music, the game is still a HUGE mess. The controls are clunky. The pacing is slow. The minigames are frustrating. The puzzles are confusing. The voice acting is awkward. The animation is creepy. The plot is thin. The list goes on and on. It was both hilarious and aggravating at the same time. (We did agree that one of the few redeeming factors is the soundtrack—all music by Mozart.)

After our riveting and seemingly-pointless adventure, Sarah and I sat down to discuss our thoughts and impressions of the game. Below are some highlights from our conversation, which have been edited for length and clarity. I have also included several short video clips from our Twitch stream, so you can experience the pain that is Mozart Requiem yourself without spending the money or wasting the mental energy.

(If you’d like to check out our full two-hour stream, click here. Be forewarned: our language gets a bit salty at times!)


Kevin McBrien (KM): So… Mozart Requiem. For one thing, it didn’t look as bad as I thought it would. The animation is pretty uncanny, but the environments looked mostly fine. The controls and walking mechanics were quite janky, though.

S: Yeah. I’ve played a lot of games that have those tank controls, but for 2008, we’ve definitely moved past that era of game.

KM: I also feel like we didn’t really get into the story.

S: Well, we didn’t have time! We were too busy making coffee! [Both: Laugh.] I was excited for the murder mystery, but there were so many tedious things to do.

KM: Yeah, I guess we’re still in the early stages. There are supposedly 30 hours of gameplay! [Laughs.]

A small taste (ha!) of our annoying, 10-minute quest to make coffee in Mozart’s apartment.

S: It’s like the developers thought, “Oh, there’s 30 hours of gameplay because it’s complicated.” It’s not clever complicated; it’s unnecessarily complicated! [Laughs.]

KM: Yeah, wandering around an apartment for ten minutes trying to figure out how to make coffee is not how you want… you need to help people along the way! [See clip at right.]

S: Most games have a tutorial, where the game will tell you what to do at the first stage, and then after that, they’ll stop doing it. This game never did that. They just left us to our own devices. In other games, it makes way more sense. Think The Painscreek Killings, for example. That game is similar in that you have an inventory, but you gradually figure out how to use it along the way. With this Mozart game, you grab an item and try to use it, but if you don’t click on the right pixel or in the right area, it won’t work.

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Mozart in the Jungle: A Beautiful Dumpster Fire

Mozart in the Jungle: A Beautiful Dumpster Fire

There’s a moment in the first episode of Mozart in the Jungle when the camera cuts to a lively party in progress at a spacious New York City apartment. Young people are scattered throughout the room, which is abuzz with chatting and drinking. One character scratches a record back and forth on a turntable before the “Toreador Song” from Bizet’s Carmen begins to play over the speakers. Gleefully, the character shouts:

“Let’s get Biz-AYYY!”

It was then my suspicions were confirmed—this show was going to be a glorious mess.

The first season of Mozart in the Jungle dropped on Amazon Prime Video in December 2014. It continued for three more seasons before ending its run in 2018. Loosely based on Blair Tindall’s memoir of the same name, this fictional dramedy series follows the story of young oboist Hailey Rutledge (played by Lola Kirke) as she tries to make it in New York City’s vibrant and competitive classical music scene. Along the way, she must navigate musician egos, backstabbing, blackmailing, mounting expectations, and performance anxiety, not to mention lots of sex, drugs, and alcohol. Sounds fun, right?

Let’s call this one “Mozart in the Jungle out-of-context”

Whenever classical music appears in films or TV shows, the results are always a mixed bag. They either stretch the truth (as much as I adore Amadeus, it’s not the most historically-accurate portrait of Mozart or Salieri), present it as a symbol of the upper-class elite and/or notorious villains (hello, Mr. Bond), or just miss the mark entirely (nothing like trying to sell more Volvos with the music of an unhinged, manipulative mother who’s trying to get her daughter to kill someone). However, there are occasions when the media does get it right. (I’ve always been a fan of this iPad commercial starring Esa-Pekka Salonen.) So, the appearance of Mozart in Jungle sparked lots of excitement and trepidation in the classical community. Would the series finally get classical musicians—and the music itself—right for once?

Well, yes and no.

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Beethoven or Bot? – Evaluating an AI’s Completion of Beethoven’s Tenth Symphony

Beethoven or Bot? – Evaluating an AI’s Completion of Beethoven’s Tenth Symphony

Although most of the hubbub surrounding Beethoven’s 250th birthday has subsided, a few bits of the celebration have lingered into 2021 as concert halls worldwide open up once again. However, one recent Beethoven item has raised many eyebrows in the music world. Back in September, the news broke that a team of computer specialists and music scholars had “completed” Beethoven’s unfinished Tenth Symphony using AI technology and scant scraps that Beethoven left behind upon his death in 1827. Dubbed “Beethoven X: The AI Project,” it was also announced that a recording of the results—played by a live orchestra—would be released the following month. Like many, I was skeptical. This just seemed like another lame excuse for more Beethoven deification, one that would take the focus away from issues that are currently more pressing, like promoting diversity and equity in classical music.

Still, I was curious what the results would sound like. So, I recently met over Zoom with my friend Tanner Cassidy—a PhD candidate in music theory at UC Santa Barbara—to listen to it and share our impressions. (There may have been a smidge of alcohol involved as well… *wink*) Below are excerpts from our discussion, which have been edited for length and clarity. What did we think? Does a computer have the potential to live up to Beethoven or is this something best left in the trash bin? Let’s find out…


Kevin McBrien (KM): So about a year or two ago, this German telecommunications company [Telekom]—with AI specialists and music scholars—was like, “Hey, let’s take these incomplete sketches of Beethoven’s Tenth Symphony and feed it into an AI program and see what happens.” And this is the resulting piece that came out of it. There was this musicologist—Barry Cooper—who reconstructed the first movement in the 80s and that’s been recorded and released as kind of a hypothetical Beethoven 10. And this one, apparently, is just the third and fourth movements.

The musicologist Barry Cooper realized the first movement of Beethoven’s Tenth in the 80s, which was subsequently recorded by the London Symphony Orchestra.

Tanner Cassidy (TC): So there’s no second movement that exists?

KM: I guess not, or there’s not enough to go off of.

TC: I actually have some experience with AI-generated music. An undergrad friend of mine was writing bebop-based algorithmic composition, where he fed it Charlie Parker licks, and then he had me play what the computer spit out, which was just nonsense. AI has really struggled with rhythm, so I’m really curious to see what rhythm sounds like. [KM edit: Similarly, Google acknowledged J.S. Bach’s birthday in 2019 with a Doodle that, with the help of AI, generated a Bach-style harmonization around a two-bar melody you fed it.]

KM: Yeah, I heard a snippet of it on an NPR story, and it’s weird. So, I’m also curious to listen to the whole thing.

TC: Well, I’ll mute my audio, and then we can listen to this.


[We listen to the third movement.]

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